
Where the characters don't role-play, but they decide.

A real-time, AI-driven story system about power, truth and community — and who gets to decide when a crisis hits.
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A “Waterworld meets Burning Man meets SimCity” building simulation about the society we choose to build.
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An interactive AI installation for Bertelsmann — Puccini’s Turandot, reawakened through generative AI. Seen by 82,000 visitors in three cities.
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A transmedia documentary made with, for and by children — a journey into their inner worlds.
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An interactive time-travel into the future of mobility — a VR experience and a TV documentary for arte / Terra X.
more to followEvery project starts as a narrative bible — characters, conflict, world rules. The tech stack follows the story, never the other way around.
Our AI characters don't perform neutrality. Each has memory, attitude and stakes — so a conversation actually goes somewhere.
No dialogue trees. Language, environment, conflict and choice keep reacting to one another — until the world looks different.